<<<<<<< HEAD
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScoreRecorder : MonoBehaviour
{

    public int score;
    // Use this for initialization
    void Start()
    {
        score = 0;
    }

    public void Record(GameObject disk)
    {
        int temp = disk.GetComponent<DiskData>().score;
        score += temp;
    }

    public void Reset()
    {
        score = 0;
    }
=======
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScoreRecorder : MonoBehaviour
{

    public int score;
    // Use this for initialization
    void Start()
    {
        score = 0;
    }

    public void Record(GameObject disk)
    {
        int temp = disk.GetComponent<DiskData>().score;
        score += temp;
    }

    public void Reset()
    {
        score = 0;
    }
>>>>>>> af278523501920b14a6298f03aa4bd9ad9d33c2d
}